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n64bomb

6
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A member registered Nov 09, 2023

Recent community posts

Another thing that would be cool is if a slave that has run away you get an option to find her later in the game and get her back, or a quest of that nature. Makes it more forgiving for newer players.

Would be cool if main character can have both katana/hand sword and a firearm, like the slaves, in battle, without having to toggle through. Right now, main character can only have a gun or a hand item equipped at one time.

3 things.

1. The text for the journal is very light and very difficult to read.

2. The 6pm pimp session should be automated, or an option to have them automatically work at the settings chosen. 

3. A shortcut to arena from homescreen would be good, too.

Game is very grindy. Must do fighting lifestyle essentially. Would like if more ways to raise intelligence. Can't seem to get that one to 70. Would like to have more fasteners from scapping and lower cost for fasteners early game. Game much too dependent on crafting as well. It is like an RPG that forces you to play a certain way. Most RPGs there is min maxing and a penalty if you don't play that way, but this game isn't really playable without min maxiing, which a lot of RPG players won't like. I'm a 100% min maxer, and it still aggravates me. A central plotline of what the character is trying to accomplish is also not existent. Making a central plotline would be a higher return ATM than adding more girls or ancillary features. Gotta have something you are working towards. Anyways, kinda fun for a bit, but then just got old. Some really good ideas from the makers. Hopefully we can get some execution so people will play past 1-2 hours and not give up on the game.

I mean how to advance with swim coach? She just talks about her boyfriend

How do I get with the swim coach Meiko?